Post by hayuko on Sept 12, 2009 23:22:04 GMT -5
Name
* Name of your Organization. What is the name of it? The name of the organization is what draws people into it:
Akatsuki (Im making the actual akatsuki, since the ninja wars hasent started yet, and akatsuki wasent made. So im an exception to the uniqe name thing)
History
* One of the most lengthly section within the aspects of the Organization template. Within this section you must state how and why it the Organization was created:
Akatsuki was created, originally as a group that would gather superweapons, in order to become "Gods of the new world" Which is really just a phoney excuse to draw strong ninjas in order to recreate the world in which hayuko will rule in fear, creating a true "Peace" People know the akatsuki as infamous, but they do not know where the akatsuki is, or who is in it. The akatsuki was created threw months, of killing famous, and infamous ninja in order to collect money in order to create this super group that will rule over the world. It was created by Uchiha hayuko around now or a year or 2 ago.
Purpose:
* What is the reason for the Organization's existence? Organizations generally do not form without good reason; they serve a particular aim or intention.
"Akatsuki" Is an organization formed for the sole reason of driving the world in to choas in turmoil. Not for random reasons of course. During this turmoil akatsuki will take control as the strongest group, and put everyone under thier leash in a reign of fear. In which the world will collect together, and a true "Peace" Could exsist.
o Control:
At times a Organization's existence may not be for the benefit of the members but to allow the Organization or another agency to regulate and control certain activities. Members might be required to join the Organization and abide by its rules whether they want to or not. Members’ activities would usually be closely monitored and they would have limits on what they could or could not do. The classic example is that of a city thieves’ Organization; if you’re not in the Organization you don’t steal things. Bad things happen to those who break this rule:
People who are to join akatsuki will abide by its rules or perish trying to break them. Like the rules that they had broken, they will be broken down in torture rooms. In which they will continue to be tortured until they are broken down, and dont break another rule again. If they are to break another rule again. They will be killed on the spot. No mercy, no questions asked.
o Economic:
The whole purpose of an economic Organization is to make money. The members intend to get rich by being part of the Organization. Depending on the structure of the Organization, individual members may or may not see immediate benefits, but as a whole the Organization maximizes its profit-making potential. The perfect example of an economic Organization is a trading conglomerate or merchant house, such as the Hudson Bay Company.
There is not alot of personal gain in the akatsuki. The way akatsuki would gain money, is by killing ninjas on the hitlist. Or killing ninjas, and retreiving thier bodys to sell to the illegal body reserchers. In this they could earn millions or mere thousands. 90% of the earnings go to the organization funds while the other 10% will go to the person who got the money. Failure to give the 90% of the money earned will result in immediate punishment, and maybe even death on the spot.
o Goal:
The primary reason for the Organization is to achieve some goal or aim, usually a definable purpose that can be gained in a finite period. In certain cases the goal may be conspiratorial and quite secret. Generally the aim is something that might take a considerable length of time to achieve. Perhaps in one city the baker’s Organization is attempting to legalize a particular strain of wheat which makes bread making easier but which has been claimed by the local clergy as sacred to the region’s patron god.
The goal of this Akatsuki, would be to collect the tailed beasts in order to create a superweapon that will cause everyone to bow before them, in order to fufill the purpose for which they live.
o Protection:
Safety in numbers is often the way to tread. By banding together, members of such a Organization are in a better position to look after their interests more effectively and work together to protect and defend individual members’ safety and rights. Such a group could also be intent on preserving traditional methods and techniques that might otherwise be lost. Consider an Organization of sailors in a town that has recently been assimilated by a neighboring realm who wish to ensure that newcomers don’t steal away their business and “corrupt” the local waters with their newfangled ideas of how sailing should be done.
There is no real "Protection" In the akatsuki. You get into the akatsuki by being the best of the best. Being the best means you dont need to be protected. If you cant protect yourself you dont deserve to be in akatsuki. Akatsuki doesent concede large numbers eighther. They are a small group of elites from around the world.
o Sharing:
This type of Organization has been established so that its members can exchange knowledge and skills. By grouping together, the people within the Organization broaden the knowledge base and maximize their potential for learning new skills and ideas, as well as for helping each other improve. An Organization of mercenaries may travel the world to learn many techniques of war and battle, which they subsequently share among themselves.
There is no real sharing the akatsuki. If you want to share youre techqnuiqe, you can. But it is highly unlikely.
Membership:
* Beyond an Organization’s purpose, some distinct feature usually links its members together. This is some characteristic that can be easily identified by outside observers. Note that this is what existing members have in common, not what they have to do to join, which is detailed next. Decide what links the members of your Organization. Membership features generally fall into one or more of the following categories:
There is not many things that link this group together. The categories they would fall into is power, and the greed to become leaders of the new world, or the gentleness of wanting to recreate the world. (P.S To be able to join akatsuki, akatsuki members must be approved by me)
o Belief/Code:
Members all share some form of belief or opinion. It may be religious, political, or social. A bard’s Organization might exist only so that the members can get together for a good laugh.
The code is strictly buiness. There is no playing around, akatsuki is to recreate the world. Not have a good time. This is there belief, there code.
o Family:
Members of the Organization are all related by blood or marriage to one or more founding families. Every member has some family tie to at least one, likely several, other Organization members.
There may be ties in the organization, as new recruits come in but i highly doubt there will be any kind of blood related people in Akatsuki.
o Location:
Members all live in a particular settlement or region. A town Organization might be created when pioneers found a new community, which allows them to decide who can live in the area.
There will be multiple Akatsuki hideouts that will be conceled from the world in mountains caves, in far out villages or even close to major villages. The specifics will be made when more members join.
o Profession: All of the members share a common profession or character class.
All Members of akatsuki must be S Rank ninjas
Joining the Organization:
* Just because someone agrees with the purpose of a Organization and meets its membership requirements does not mean that membership is automatic. Most Organizations will control access to
their ranks and have certain rules and traditions for joining. Define how nonmembers can join the Organization. Entry to a Organization is nearly always through one of the following methods:
o Invitation: Members deemed as suitable are invited to join the Organization. Without the invitation they may not join, even if they are otherwise suited to be a member.
Entry to the akatsuki, isnt as easy as it sounds. And you dont ask to enter, you get picked out, since no one knows where to find akatsuki. If you refuse you get killed and move on. If you accept, but arnt what you turned out to be you get killed. Akatsuki is a harsh group, but they have to realize that the world is harsh in order to fufill there purpose
Membership Criteria:
* In addition to how one can become a part of a Organization, it is also important to define the selection criteria that dictate what types of people are eligible for membership. Such criteria usually can be categorized by one or more of the following:
o Alignment: Members must meet particular alignment criteria to join the Organization. A conspiratorial Organization might accept only Lawful Evil members.
o Level-based: Each member has achieved a certain level in his chosen capability, but what that class is does not matter, nor do the actual skills and abilities of the member. He is of sufficient experience to be considered desirable by the Organization. Such a Organization might value experience and wisdom, or it might just be elitist.
(S rank Lvl)
o Number Limit: The Organization either has a minimum or maximum member limit. With a minimum limit new members are sought to keep the numbers up. With a maximum limit in place prospective members will have to wait until a position becomes available.
(A maximum of 10)
o Qualification: Each member meets a set of skills, knowledge, and abilities desired by the Organization. Class or profession doesn’t matter, only that one’s abilities are up to scratch. Members might need to have one or more skills at a number of ranks or a particular skill total, or they may need to know a particular skill.
o Test/Examination: Each member has passed a particular test or tests. Their actual skills and abilities may vary, and some members may be of a low standard, but whether by luck or talent they passed the tests to get in. The difference between this and the qualification criterion is that here each member need only have made a small number of tests successfully; the actual total of one’s skill or ability is not important.
Size and Scope:
* A Organization may be small or large, depending on what its purpose is. Similarly, its influence may extend no further than the local village, or perhaps the city gates, or it may make its presence felt across the known world. Define the size of the Organization, how many members it has, where it is located, and what the reach of its influence is.
The organization consists of 10 people, and they are too be known globally around thee world. Where they are located is unknown to the world as well.
Structure & Advancement:
* How the Organization organizes itself can have a bearing on how members advance within the Organization, or indeed if there is any concept of rank and advancement. Choose from one of the following structures (graded Organizations may have more than one type of gradation). Define titles for each rank within the Organization, and the requirements to advance through these ranks.
o Collective: All members of the Organization are considered equals and there is no rank or advancement. Decisions are made by consensus, and Organization activities can at times be rather disordered. (All except for Hayuko who will lead the group, he is there superior, the rest are equals)
Benefits:
* More often than not the reason for joining a Organization is due to the benefits that membership provides. Some of the benefits are tangible; others are less obvious. Most Organizations will provide their members with several advantages, noticeable or not. Define what the benefits are for your Organization, using the following options as a guide. It should be noted that some of the benefits received as Organization members can also act as disadvantages, as members may have obligations resulting from some of the benefits detailed. Such benefits are marked with an asterisk (*).
o Access to Prestige Classes: Organization members may take on a prestige class that they might not otherwise have access to. (Beocming leaders of the new world would be the prestige class)
Disadvantages:
* Regardless of a Organization’s particular nature, the odds are that there are some disadvantages to being a member. Most often these would be more than balanced by the benefits, but this may not always be the case. Some more restrictive Organizations with less than voluntary membership might be rather detrimental to their members.
o Bad Reputation: The Organization, and thus its members, is looked upon with ill feeling by society as a whole or by some significant group. This adversely affects social encounters for its members, be it through penalties to Roleplay in which may create an unfavorable shift in the reactions of NPCs.
o Deterioration: Due in some way to activities performed in the Organization’s service, the members suffer some form of deterioration, usually in the form of health or skills. Look at the miners’ Organization whose members all suffer from a lung disease, and loose their capabilities to perform better.
o Enemies: Beyond even a bad reputation, the Organization has one or more groups who harbor enmity toward it and its members. This will result in the chance of the members being abused or assaulted in some way by the enemy organization.
o Exclusions: Members of the Organization are barred from partaking in some activity or associating with a particular group of people. A town miller in a countrywide Organization may be allowed to mill grain only for folk in his local region. A Organization of rangers may be on bad terms with the local army that has a history of despoiling nature, and thus the rangers may not associate with those other warriors. Certain skills, feats, or spells may not be allowed for members of the Organization. This can lead to restrictions in experiments by members (“We don’t do things that way!”).
o Experience Cost: The Organization expects members to put much effort into Organization activities, to the extent that their personal time is reduced. Members must make one or more payments of training points, or loosing knowledge of techniques to reflect this. Each member of a bardic college whose members teach local children must expend the knowlege of two hundred training points worth of techniques a year for the Organization. A fighter Organization that puts prospective members through rigorous testing means a new member must pay a once-only Fighting Style Mastery cost to join. Organization designers should take care to balance such a cost, along with other disadvantages, against the benefits received.
o Fees: The Organization demands payment of some form from its members. This may be dues, bribes, gifts, or other forms of expenditure. The fee may be a one-time payment, such as an entry charge, or a regular tithe such as a general percentage reduction of each member’s wealth.
o Regulations/Traditions: Unlike exclusions, where members are restricted from doing something, some Organizations may demand that its members do certain things. These may range from duties that make sense (“It’s your turn to tend the ovens tomorrow.”) to traditions that may seem foolish (“Lodge night tonight; don’t forget your goose hat.”). This might also take the form of obedience to the wishes and desires of superiors within the Organization.
o Time: Membership in the Organization is time-consuming. Members may be expected to attend meetings, perform menial duties, assist other members, etc. Unlike other disadvantages listed, this will result in a reduction of time available to members. The time may be as little as a few days or as much as several months in a year. It might be one large period. A monastery of warrior monks may require that all members must at some stage spend a year as a hermit doing nothing but meditating.
Affiliations:
* Unless a good reason exists for remaining isolated, most Organizations will form at least a loose affiliation with other Organizations that complement their purpose or membership criteria. Thieves’ Organizations have affiliations with other thieves’ Organizations in neighboring regions to provide a place to hide members who’ve made the ten-most-wanted list and to fence loot that’s too hot for the local area. Town Organizations form alliances with neighboring towns to provide better protection against marauding bands of monsters. Generic adventuring Organizations, such as The Collective, form associations with any other Organization that can be of use to them (and vice versa). Groups of mercenaries, like Neric’s Avengers, form no alliances, as these may bring undue influence to bear. Determine which Organizations, if any, would have direct associations with yours.
For now there is none, but in the future the akatsuki may do jobs for other organizations, that will require large amounts of payment or something of the sort.
Leaving the Organization:
* From time to time, characters will leave Organizations, either because they choose to or because the Organizations no longer accept them as members. There are almost always consequences of leaving, and their severity depends on the circumstances. Define how characters can leave the Organization and what happens to them when they do. A character generally has three options for leaving, although some Organizations do not allow members to leave at all.
o With Permission: If a character wishes to leave a Organization and requests (and obtains) the permission of the Organizationmaster(s), the consequences are generally limited to loss of membership rights. Accrued benefits are usually retained.
With permission, they will be killed quickly, swiftly and without them knowing so that information wont leak out, but they wont suffer when they die.
o Without Permission: To leave a Organization without the blessing of the leader(s) is generally a serious infraction of the rules. Whether permission to leave was denied or not sought, the penalties are usually loss of all Organization-associated benefits.
They will be punished, and killed on the spot.
o Expulsion: This is the most serious way of leaving a Organization. It is only for use when a character has committed a serious offense against the Organization and will often result in punitive action, up to the death of the offender.
The person will be tortured to death, the only thing the person will remember from thier death is how thier screams engulfed thier cries of pain.
* Place any additional information (such as org only jutsu, seals, and rituals) here after the main information has been set within the Organization
The organization will have a secret jutsu/Ritual To seal the tailed beasts. This will be time consuming and will most likely take all the members.
(finnaly X.x )
* Name of your Organization. What is the name of it? The name of the organization is what draws people into it:
Akatsuki (Im making the actual akatsuki, since the ninja wars hasent started yet, and akatsuki wasent made. So im an exception to the uniqe name thing)
History
* One of the most lengthly section within the aspects of the Organization template. Within this section you must state how and why it the Organization was created:
Akatsuki was created, originally as a group that would gather superweapons, in order to become "Gods of the new world" Which is really just a phoney excuse to draw strong ninjas in order to recreate the world in which hayuko will rule in fear, creating a true "Peace" People know the akatsuki as infamous, but they do not know where the akatsuki is, or who is in it. The akatsuki was created threw months, of killing famous, and infamous ninja in order to collect money in order to create this super group that will rule over the world. It was created by Uchiha hayuko around now or a year or 2 ago.
Purpose:
* What is the reason for the Organization's existence? Organizations generally do not form without good reason; they serve a particular aim or intention.
"Akatsuki" Is an organization formed for the sole reason of driving the world in to choas in turmoil. Not for random reasons of course. During this turmoil akatsuki will take control as the strongest group, and put everyone under thier leash in a reign of fear. In which the world will collect together, and a true "Peace" Could exsist.
o Control:
At times a Organization's existence may not be for the benefit of the members but to allow the Organization or another agency to regulate and control certain activities. Members might be required to join the Organization and abide by its rules whether they want to or not. Members’ activities would usually be closely monitored and they would have limits on what they could or could not do. The classic example is that of a city thieves’ Organization; if you’re not in the Organization you don’t steal things. Bad things happen to those who break this rule:
People who are to join akatsuki will abide by its rules or perish trying to break them. Like the rules that they had broken, they will be broken down in torture rooms. In which they will continue to be tortured until they are broken down, and dont break another rule again. If they are to break another rule again. They will be killed on the spot. No mercy, no questions asked.
o Economic:
The whole purpose of an economic Organization is to make money. The members intend to get rich by being part of the Organization. Depending on the structure of the Organization, individual members may or may not see immediate benefits, but as a whole the Organization maximizes its profit-making potential. The perfect example of an economic Organization is a trading conglomerate or merchant house, such as the Hudson Bay Company.
There is not alot of personal gain in the akatsuki. The way akatsuki would gain money, is by killing ninjas on the hitlist. Or killing ninjas, and retreiving thier bodys to sell to the illegal body reserchers. In this they could earn millions or mere thousands. 90% of the earnings go to the organization funds while the other 10% will go to the person who got the money. Failure to give the 90% of the money earned will result in immediate punishment, and maybe even death on the spot.
o Goal:
The primary reason for the Organization is to achieve some goal or aim, usually a definable purpose that can be gained in a finite period. In certain cases the goal may be conspiratorial and quite secret. Generally the aim is something that might take a considerable length of time to achieve. Perhaps in one city the baker’s Organization is attempting to legalize a particular strain of wheat which makes bread making easier but which has been claimed by the local clergy as sacred to the region’s patron god.
The goal of this Akatsuki, would be to collect the tailed beasts in order to create a superweapon that will cause everyone to bow before them, in order to fufill the purpose for which they live.
o Protection:
Safety in numbers is often the way to tread. By banding together, members of such a Organization are in a better position to look after their interests more effectively and work together to protect and defend individual members’ safety and rights. Such a group could also be intent on preserving traditional methods and techniques that might otherwise be lost. Consider an Organization of sailors in a town that has recently been assimilated by a neighboring realm who wish to ensure that newcomers don’t steal away their business and “corrupt” the local waters with their newfangled ideas of how sailing should be done.
There is no real "Protection" In the akatsuki. You get into the akatsuki by being the best of the best. Being the best means you dont need to be protected. If you cant protect yourself you dont deserve to be in akatsuki. Akatsuki doesent concede large numbers eighther. They are a small group of elites from around the world.
o Sharing:
This type of Organization has been established so that its members can exchange knowledge and skills. By grouping together, the people within the Organization broaden the knowledge base and maximize their potential for learning new skills and ideas, as well as for helping each other improve. An Organization of mercenaries may travel the world to learn many techniques of war and battle, which they subsequently share among themselves.
There is no real sharing the akatsuki. If you want to share youre techqnuiqe, you can. But it is highly unlikely.
Membership:
* Beyond an Organization’s purpose, some distinct feature usually links its members together. This is some characteristic that can be easily identified by outside observers. Note that this is what existing members have in common, not what they have to do to join, which is detailed next. Decide what links the members of your Organization. Membership features generally fall into one or more of the following categories:
There is not many things that link this group together. The categories they would fall into is power, and the greed to become leaders of the new world, or the gentleness of wanting to recreate the world. (P.S To be able to join akatsuki, akatsuki members must be approved by me)
o Belief/Code:
Members all share some form of belief or opinion. It may be religious, political, or social. A bard’s Organization might exist only so that the members can get together for a good laugh.
The code is strictly buiness. There is no playing around, akatsuki is to recreate the world. Not have a good time. This is there belief, there code.
o Family:
Members of the Organization are all related by blood or marriage to one or more founding families. Every member has some family tie to at least one, likely several, other Organization members.
There may be ties in the organization, as new recruits come in but i highly doubt there will be any kind of blood related people in Akatsuki.
o Location:
Members all live in a particular settlement or region. A town Organization might be created when pioneers found a new community, which allows them to decide who can live in the area.
There will be multiple Akatsuki hideouts that will be conceled from the world in mountains caves, in far out villages or even close to major villages. The specifics will be made when more members join.
o Profession: All of the members share a common profession or character class.
All Members of akatsuki must be S Rank ninjas
Joining the Organization:
* Just because someone agrees with the purpose of a Organization and meets its membership requirements does not mean that membership is automatic. Most Organizations will control access to
their ranks and have certain rules and traditions for joining. Define how nonmembers can join the Organization. Entry to a Organization is nearly always through one of the following methods:
o Invitation: Members deemed as suitable are invited to join the Organization. Without the invitation they may not join, even if they are otherwise suited to be a member.
Entry to the akatsuki, isnt as easy as it sounds. And you dont ask to enter, you get picked out, since no one knows where to find akatsuki. If you refuse you get killed and move on. If you accept, but arnt what you turned out to be you get killed. Akatsuki is a harsh group, but they have to realize that the world is harsh in order to fufill there purpose
Membership Criteria:
* In addition to how one can become a part of a Organization, it is also important to define the selection criteria that dictate what types of people are eligible for membership. Such criteria usually can be categorized by one or more of the following:
o Alignment: Members must meet particular alignment criteria to join the Organization. A conspiratorial Organization might accept only Lawful Evil members.
o Level-based: Each member has achieved a certain level in his chosen capability, but what that class is does not matter, nor do the actual skills and abilities of the member. He is of sufficient experience to be considered desirable by the Organization. Such a Organization might value experience and wisdom, or it might just be elitist.
(S rank Lvl)
o Number Limit: The Organization either has a minimum or maximum member limit. With a minimum limit new members are sought to keep the numbers up. With a maximum limit in place prospective members will have to wait until a position becomes available.
(A maximum of 10)
o Qualification: Each member meets a set of skills, knowledge, and abilities desired by the Organization. Class or profession doesn’t matter, only that one’s abilities are up to scratch. Members might need to have one or more skills at a number of ranks or a particular skill total, or they may need to know a particular skill.
o Test/Examination: Each member has passed a particular test or tests. Their actual skills and abilities may vary, and some members may be of a low standard, but whether by luck or talent they passed the tests to get in. The difference between this and the qualification criterion is that here each member need only have made a small number of tests successfully; the actual total of one’s skill or ability is not important.
Size and Scope:
* A Organization may be small or large, depending on what its purpose is. Similarly, its influence may extend no further than the local village, or perhaps the city gates, or it may make its presence felt across the known world. Define the size of the Organization, how many members it has, where it is located, and what the reach of its influence is.
The organization consists of 10 people, and they are too be known globally around thee world. Where they are located is unknown to the world as well.
Structure & Advancement:
* How the Organization organizes itself can have a bearing on how members advance within the Organization, or indeed if there is any concept of rank and advancement. Choose from one of the following structures (graded Organizations may have more than one type of gradation). Define titles for each rank within the Organization, and the requirements to advance through these ranks.
o Collective: All members of the Organization are considered equals and there is no rank or advancement. Decisions are made by consensus, and Organization activities can at times be rather disordered. (All except for Hayuko who will lead the group, he is there superior, the rest are equals)
Benefits:
* More often than not the reason for joining a Organization is due to the benefits that membership provides. Some of the benefits are tangible; others are less obvious. Most Organizations will provide their members with several advantages, noticeable or not. Define what the benefits are for your Organization, using the following options as a guide. It should be noted that some of the benefits received as Organization members can also act as disadvantages, as members may have obligations resulting from some of the benefits detailed. Such benefits are marked with an asterisk (*).
o Access to Prestige Classes: Organization members may take on a prestige class that they might not otherwise have access to. (Beocming leaders of the new world would be the prestige class)
Disadvantages:
* Regardless of a Organization’s particular nature, the odds are that there are some disadvantages to being a member. Most often these would be more than balanced by the benefits, but this may not always be the case. Some more restrictive Organizations with less than voluntary membership might be rather detrimental to their members.
o Bad Reputation: The Organization, and thus its members, is looked upon with ill feeling by society as a whole or by some significant group. This adversely affects social encounters for its members, be it through penalties to Roleplay in which may create an unfavorable shift in the reactions of NPCs.
o Deterioration: Due in some way to activities performed in the Organization’s service, the members suffer some form of deterioration, usually in the form of health or skills. Look at the miners’ Organization whose members all suffer from a lung disease, and loose their capabilities to perform better.
o Enemies: Beyond even a bad reputation, the Organization has one or more groups who harbor enmity toward it and its members. This will result in the chance of the members being abused or assaulted in some way by the enemy organization.
o Exclusions: Members of the Organization are barred from partaking in some activity or associating with a particular group of people. A town miller in a countrywide Organization may be allowed to mill grain only for folk in his local region. A Organization of rangers may be on bad terms with the local army that has a history of despoiling nature, and thus the rangers may not associate with those other warriors. Certain skills, feats, or spells may not be allowed for members of the Organization. This can lead to restrictions in experiments by members (“We don’t do things that way!”).
o Experience Cost: The Organization expects members to put much effort into Organization activities, to the extent that their personal time is reduced. Members must make one or more payments of training points, or loosing knowledge of techniques to reflect this. Each member of a bardic college whose members teach local children must expend the knowlege of two hundred training points worth of techniques a year for the Organization. A fighter Organization that puts prospective members through rigorous testing means a new member must pay a once-only Fighting Style Mastery cost to join. Organization designers should take care to balance such a cost, along with other disadvantages, against the benefits received.
o Fees: The Organization demands payment of some form from its members. This may be dues, bribes, gifts, or other forms of expenditure. The fee may be a one-time payment, such as an entry charge, or a regular tithe such as a general percentage reduction of each member’s wealth.
o Regulations/Traditions: Unlike exclusions, where members are restricted from doing something, some Organizations may demand that its members do certain things. These may range from duties that make sense (“It’s your turn to tend the ovens tomorrow.”) to traditions that may seem foolish (“Lodge night tonight; don’t forget your goose hat.”). This might also take the form of obedience to the wishes and desires of superiors within the Organization.
o Time: Membership in the Organization is time-consuming. Members may be expected to attend meetings, perform menial duties, assist other members, etc. Unlike other disadvantages listed, this will result in a reduction of time available to members. The time may be as little as a few days or as much as several months in a year. It might be one large period. A monastery of warrior monks may require that all members must at some stage spend a year as a hermit doing nothing but meditating.
Affiliations:
* Unless a good reason exists for remaining isolated, most Organizations will form at least a loose affiliation with other Organizations that complement their purpose or membership criteria. Thieves’ Organizations have affiliations with other thieves’ Organizations in neighboring regions to provide a place to hide members who’ve made the ten-most-wanted list and to fence loot that’s too hot for the local area. Town Organizations form alliances with neighboring towns to provide better protection against marauding bands of monsters. Generic adventuring Organizations, such as The Collective, form associations with any other Organization that can be of use to them (and vice versa). Groups of mercenaries, like Neric’s Avengers, form no alliances, as these may bring undue influence to bear. Determine which Organizations, if any, would have direct associations with yours.
For now there is none, but in the future the akatsuki may do jobs for other organizations, that will require large amounts of payment or something of the sort.
Leaving the Organization:
* From time to time, characters will leave Organizations, either because they choose to or because the Organizations no longer accept them as members. There are almost always consequences of leaving, and their severity depends on the circumstances. Define how characters can leave the Organization and what happens to them when they do. A character generally has three options for leaving, although some Organizations do not allow members to leave at all.
o With Permission: If a character wishes to leave a Organization and requests (and obtains) the permission of the Organizationmaster(s), the consequences are generally limited to loss of membership rights. Accrued benefits are usually retained.
With permission, they will be killed quickly, swiftly and without them knowing so that information wont leak out, but they wont suffer when they die.
o Without Permission: To leave a Organization without the blessing of the leader(s) is generally a serious infraction of the rules. Whether permission to leave was denied or not sought, the penalties are usually loss of all Organization-associated benefits.
They will be punished, and killed on the spot.
o Expulsion: This is the most serious way of leaving a Organization. It is only for use when a character has committed a serious offense against the Organization and will often result in punitive action, up to the death of the offender.
The person will be tortured to death, the only thing the person will remember from thier death is how thier screams engulfed thier cries of pain.
* Place any additional information (such as org only jutsu, seals, and rituals) here after the main information has been set within the Organization
The organization will have a secret jutsu/Ritual To seal the tailed beasts. This will be time consuming and will most likely take all the members.
(finnaly X.x )